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SANTIAGO LARA

GAME DESIGNER

Projects

About Me

I’m a Game Designer focused on designing and iterating gameplay systems with purpose. I enjoy experimenting, prototyping, testing with players, and refining ideas until mechanics support the emotions and experiences the game aims to deliver.

I’m comfortable working across design, documentation, and implementation, and I’m especially interested in how systems, player feedback, and iteration shape meaningful gameplay experiences.

Feel free to reach out to me anytime...

  • LinkedIn

Game
Design

  • Systems and gameplay design with a focus on player clarity and emotional intent

  • Design and tuning of progression, mechanics, and interaction loops

  • Player-focused iteration driven by playtesting and feedback

  • Clear and structured game design documentation

Development & Prototyping

  • Rapid prototyping and implementation of gameplay features in Unity

  • Iteration directly in-engine to validate mechanics and improve feel

  • Understanding of technical constraints and collaboration with engineering

  • C# and object-oriented programming fundamentals applied to gameplay systems

Soft
Skills

  • Cross-functional collaboration with design, engineering, art, and production

  • Clear communication of design intent to both technical and non-technical teammates

  • Highly iterative, feedback-driven, and player-focused mindset

  • Proactive, organized, and adaptable to changing project needs

JOB EXPERIENCE

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