SANTIAGO LARA
GAME DESIGNER
Projects

About Me

I’m a Game Designer focused on designing and iterating gameplay systems with purpose. I enjoy experimenting, prototyping, testing with players, and refining ideas until mechanics support the emotions and experiences the game aims to deliver.
I’m comfortable working across design, documentation, and implementation, and I’m especially interested in how systems, player feedback, and iteration shape meaningful gameplay experiences.
Feel free to reach out to me anytime...
Game
Design
-
Systems and gameplay design with a focus on player clarity and emotional intent
-
Design and tuning of progression, mechanics, and interaction loops
-
Player-focused iteration driven by playtesting and feedback
-
Clear and structured game design documentation
Development & Prototyping
-
Rapid prototyping and implementation of gameplay features in Unity
-
Iteration directly in-engine to validate mechanics and improve feel
-
Understanding of technical constraints and collaboration with engineering
-
C# and object-oriented programming fundamentals applied to gameplay systems
Soft
Skills
-
Cross-functional collaboration with design, engineering, art, and production
-
Clear communication of design intent to both technical and non-technical teammates
-
Highly iterative, feedback-driven, and player-focused mindset
-
Proactive, organized, and adaptable to changing project needs
JOB EXPERIENCE

ALTERNOVA
Colombia | December 2024 – Present
Role: Game Designer and Unity Developer
During my time at Alternova, I contributed to the development of multiplatform interactive experiences, focusing on designing and implementing gameplay systems and interaction flows in Unity. I also participated in early design phases, helping define core mechanics, player progression, and clear design documentation.

Soluciones IES
Colombia | Novermber 2022 - Novermber 2024
Role: Game Designer and Unity Developer
During my time at Soluciones IES, I’ve contributed in various roles, primarily as a Game Designer and Unity Developer. I’ve helped enhance the company’s design workflows and streamline the game production process, contributing to more efficient and engaging game experiences.





