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SANTIAGO LARA

GAME DESIGNER

Projects

About Me

I’m a Game Designer focused on designing and iterating gameplay systems with purpose. I enjoy experimenting, prototyping, testing with players, and refining ideas until mechanics support the emotions and experiences the game aims to deliver.

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I’m comfortable working across design, documentation, and implementation, and I’m especially interested in how systems, player feedback, and iteration shape meaningful gameplay experiences.

Feel free to reach out to me anytime...

  • LinkedIn

Game
Design

  • Systems and gameplay design with a focus on player clarity and emotional intent

  • Design and tuning of progression, mechanics, and interaction loops

  • Player-focused iteration driven by playtesting and feedback

  • Clear and structured game design documentation

Development & Prototyping

  • Rapid prototyping and implementation of gameplay features in Unity

  • Iteration directly in-engine to validate mechanics and improve feel

  • Understanding of technical constraints and collaboration with engineering

  • C# and object-oriented programming fundamentals applied to gameplay systems

Soft
Skills

  • Cross-functional collaboration with design, engineering, art, and production

  • Clear communication of design intent to both technical and non-technical teammates

  • Highly iterative, feedback-driven, and player-focused mindset

  • Proactive, organized, and adaptable to changing project needs

JOB EXPERIENCE

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ALTERNOVA

Colombia | December 2024 – Present

Role: Game Designer and Unity Developer

During my time at Alternova, I contributed to the development of multiplatform interactive experiences, focusing on designing and implementing gameplay systems and interaction flows in Unity. I also participated in early design phases, helping define core mechanics, player progression, and clear design documentation.

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Soluciones IES

Colombia | Novermber 2022 - Novermber 2024

Role: Game Designer and Unity Developer

​During my time at Soluciones IES, I’ve contributed in various roles, primarily as a Game Designer and Unity Developer. I’ve helped enhance the company’s design workflows and streamline the game production process, contributing to more efficient and engaging game experiences.​

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